Design
a mobile friendly website now in trend and most businesses opt this
for growth. For mobile inspiration, designer focuses to check pattern
and dribble for a site that we like or love it. Philip Cottrell
Gibraltar knows that this is the world where people need very trendy
device to use either object or visual matter. Every day we need to
watch out growing trend online and we never want to ignore our user
expectation. This is why mobile design inspiration needs to consider
3 resources.
Generally
we look at other apps for the given device that seems to be building
best practices for our website navigation. Philip Cottrell Spain
knows the value of mobile design inspiration to cater better visual
feature to mobile users. One of the most important things with any
design—but for mobile especially—is to not get caught up in the
gimmicky interfaces that a lot of products use. This includes taking
advantage of technology for technology’s sake, such as the
accelerometer on iPhone.
It
really depends on what the product is that we are designing. Content,
commerce, and games all require different inspiration. That’s why
we research the challenges users are facing in that realm to find our
solutions—and often make them up ourselves.
When
a user is navigating from a phone or tablet, you want things to load
fast; nobody wants to wait for a site to fully load before they can
start using it. When designing for mobile, it is very important to
keep it simple and clean, and to focus on the content vs. the
functionality. Leave your fancy buttons, parallax effects and
transparencies for the desktop version, and just focus on the content
for the mobile version. “Less is more” has a whole new meaning
when it comes to responsive design. Communication Arts is a great
source of not only inspiration but a way to keep up with what’s
trending in the design world as far as styles, looks, and multimedia
navigation.
The
most popular and user-friendly apps all have an extremely simple user
interface that has been narrowed down to the essential functions. I
aim to focus my design on answering two questions: “what does this
app need to do really well?” and “how will the user need to
access information?” Also, considering the user’s gestures key
is. If you can use the app with just your thumb, you are heading in
the right direction.